It did extract a bunch of wma, vap, tex and smc files however but all under the root folder like this:Īlso, for some reason blender 2.79 doesn't load the script. Originally intended for less item mods but also can be used to add more difficulty and more realism. Removes search and searched colors from map, items discovered through exploration will still show up. I do have that folder but, inside, I have only a vfx folder and systems folder inside the natives/圆4 folder. This mod is not opted-in to receive Donation Points. I used the bms script and the filelist (I'm assuming it's the re2_pak_names_demo.list - although I couldn't relate both - just placed them both on the same folder) from zaramot (link he provided) but when I extract the files I don't get any natives/圆4/sectionroot/character/player. pak option to avoid confusion but anyway. Yeah, Resident Evil 2 Remake didn’t get that memo and its undead can take so, so many headshots. Extracted files will have proper file names that way.Īfter that you would point it to "natives/圆4/sectionroot/character/player/pl0000/pl0000" for example and it would extract all meshes/textures for Leon's body. Just unpack it using the bms script and also get the filelist from the thread zaramot linked. Oh don't use it for unpacking the archive. This page contains info and imagery of all the main Maps in Resident Evil 2 remake - complete with icons for all items that can be picked up over the course of the game. Completenoob wrote:Inside the folder is the re_chunk_000.pak file.
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